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java.lang.Objectprocessing.core.PImage
processing.core.PGraphics
Main graphics and rendering context, as well as the base API implementation for processing "core".
As of beta, this class is semi-disabled.
| Field Summary | |
static int |
A
|
static int |
AB
|
static int |
AG
|
float |
ambientB
|
float |
ambientG
|
float |
ambientR
|
static int |
AR
|
static int |
AUTO_NORMAL
|
static int |
B
|
int |
backgroundColor
Last background color that was set, zero if an image |
static int |
BEEN_LIT
|
int |
bezierDetail
|
PMatrix |
camera
The camera matrix, the modelview will be set to this on beginDraw. |
float |
cameraAspect
|
float |
cameraFar
|
float |
cameraFOV
Camera field of view (in radians, as of rev 86) |
PMatrix |
cameraInv
Inverse camera matrix |
float |
cameraNear
|
float |
cameraX
Position of the camera |
float |
cameraY
Position of the camera |
float |
cameraZ
Position of the camera |
int |
colorMode
The current colorMode |
float |
colorModeA
Max value for alpha set by colorMode |
float |
colorModeX
Max value for red (or hue) set by colorMode |
float |
colorModeY
Max value for green (or saturation) set by colorMode |
float |
colorModeZ
Max value for blue (or value) set by colorMode |
float |
currentLightFalloffConstant
Current light falloff |
float |
currentLightFalloffLinear
|
float |
currentLightFalloffQuadratic
|
float[] |
currentLightSpecular
Current specular color for lighting |
float |
curveTightness
|
static int |
DA
|
static int |
DB
|
static int |
DG
|
static int |
DR
|
static int |
EB
|
static int |
EG
|
int |
ellipseMode
The current ellipse mode (read-only) |
float |
emissiveB
|
float |
emissiveG
|
float |
emissiveR
|
static int |
ER
|
boolean |
fill
true if fill() is enabled, (read-only) |
int |
fillColor
fill that was last set (read-only) |
static int |
G
|
int |
height1
|
java.awt.Image |
image
|
static int |
INDEX
|
int |
lightCount
|
float[][] |
lightDiffuse
Diffuse colors for lights. |
float[] |
lightFalloffConstant
Light falloff |
float[] |
lightFalloffLinear
|
float[] |
lightFalloffQuadratic
|
float[][] |
lightNormal
Light direction (normalized vector) |
float[][] |
lightPosition
Light positions |
float[][] |
lightSpecular
Specular colors for lights. |
float[] |
lightSpotAngle
Light spot angle |
float[] |
lightSpotAngleCos
Cosine of light spot angle |
float[] |
lightSpotConcentration
Light spot concentration |
int[] |
lightType
Light types |
static int |
LINE_FIELD_COUNT
|
float |
m00
Model transformation of the form m[row][column], which is a "column vector" (as opposed to "row vector") matrix. |
float |
m01
Model transformation of the form m[row][column], which is a "column vector" (as opposed to "row vector") matrix. |
float |
m02
Model transformation of the form m[row][column], which is a "column vector" (as opposed to "row vector") matrix. |
float |
m03
Model transformation of the form m[row][column], which is a "column vector" (as opposed to "row vector") matrix. |
float |
m10
|
float |
m11
|
float |
m12
|
float |
m13
|
float |
m20
|
float |
m21
|
float |
m22
|
float |
m23
|
float |
m30
|
float |
m31
|
float |
m32
|
float |
m33
|
static int |
MANUAL_SHAPE_NORMAL
|
static int |
MANUAL_VERTEX_NORMAL
|
static int |
MAX_LIGHTS
Maximum lights by default is 8, which is arbitrary, but is the minimum defined by OpenGL |
PMatrix |
modelview
The modelview matrix. |
PMatrix |
modelviewInv
Inverse modelview matrix, used for lighting. |
static int |
MX
|
static int |
MY
|
static int |
MZ
|
int |
normalCount
|
int |
normalMode
|
float |
normalX
Normals |
float |
normalY
Normals |
float |
normalZ
Normals |
static int |
NX
|
static int |
NY
|
static int |
NZ
|
int |
pixelCount
|
PMatrix |
projection
|
static int |
R
|
PGraphics |
raw
|
int |
rectMode
The current rect mode (read-only) |
static int |
SA
|
static int |
SB
|
static int |
SG
|
static int |
SHINE
|
float |
shininess
|
static int |
SPA
|
static int |
SPB
|
float |
specularA
|
float |
specularB
|
float |
specularG
|
float |
specularR
|
static int |
SPG
|
int |
sphereDetail
|
static int |
SPR
|
static int |
SR
stroke argb values |
int[] |
stencil
|
boolean |
stroke
true if stroke() is enabled, (read-only) |
static int |
STROKE_MODE
|
static int |
STROKE_WEIGHT
|
int |
strokeCap
Set by strokeCap() (read-only). |
int |
strokeColor
stroke that was last set (read-only) |
int |
strokeJoin
Set by strokeJoin() (read-only). |
float |
strokeWeight
Last value set by strokeWeight() (read-only). |
static int |
SW
stroke weight |
int |
textAlign
The current text align (read-only) |
int |
textAlignY
The current vertical text alignment (read-only) |
PFont |
textFont
The current text font (read-only) |
java.awt.Font |
textFontNative
The current font if a Java version of it is installed |
java.awt.FontMetrics |
textFontNativeMetrics
Metrics for the current native Java font |
float |
textLeading
The current text leading (read-only) |
int |
textMode
The current text mode (read-only) |
float |
textSize
The current text size (read-only) |
static int |
TEXTURE_INDEX
|
PImage |
textureImage
Current image being used as a texture |
int |
textureMode
Sets whether texture coordinates passed to vertex() calls will be based on coordinates that are based on the IMAGE or NORMALIZED. |
float |
textureU
Current horizontal coordinate for texture, will always be between 0 and 1, even if using textureMode(IMAGE). |
float |
textureV
Current vertical coordinate for texture, see above. |
float |
textX
Last text position, because text often mixed on lines together |
float |
textY
Last text position, because text often mixed on lines together |
float |
textZ
Last text position, because text often mixed on lines together |
boolean |
tint
true if tint() is enabled (read-only). |
int |
tintColor
tint that was last set (read-only) |
static int |
TRI_DIFFUSE_A
|
static int |
TRI_DIFFUSE_B
|
static int |
TRI_DIFFUSE_G
|
static int |
TRI_DIFFUSE_R
|
static int |
TRI_SPECULAR_A
|
static int |
TRI_SPECULAR_B
|
static int |
TRI_SPECULAR_G
|
static int |
TRI_SPECULAR_R
|
static int |
TRIANGLE_COLOR_COUNT
|
static int |
TRIANGLE_FIELD_COUNT
|
static int |
U
|
static int |
V
|
static int |
VERTEX1
|
static int |
VERTEX2
|
static int |
VERTEX3
|
static int |
VW
|
static int |
VX
|
static int |
VY
|
static int |
VZ
|
int |
width1
|
static int |
X
|
static int |
Y
|
static int |
Z
|
float[] |
zbuffer
|
| Fields inherited from class processing.core.PImage |
cache, format, height, imageMode, modified, mx1, mx2, my1, my2, parent, pixels, smooth, width |
| Constructor Summary | |
PGraphics(int iwidth,
int iheight,
PApplet parent)
Constructor for the PGraphics object. |
|
| Method Summary | |
float |
alpha(int what)
|
void |
ambient(float gray)
|
void |
ambient(float x,
float y,
float z)
|
void |
ambient(int rgb)
|
void |
ambientLight(float red,
float green,
float blue)
|
void |
ambientLight(float red,
float green,
float blue,
float x,
float y,
float z)
|
void |
applyMatrix(float n00,
float n01,
float n02,
float n10,
float n11,
float n12)
Apply a 3x2 affine transformation matrix. |
void |
applyMatrix(float n00,
float n01,
float n02,
float n03,
float n10,
float n11,
float n12,
float n13,
float n20,
float n21,
float n22,
float n23,
float n30,
float n31,
float n32,
float n33)
|
void |
arc(float a,
float b,
float c,
float d,
float start,
float stop)
Identical parameters and placement to ellipse, but draws only an arc of that ellipse. |
void |
background(float gray)
Set the background to a grayscale value, based on the current colorMode. |
void |
background(float gray,
float alpha)
See notes about alpha in background(x, y, z, a). |
void |
background(float x,
float y,
float z)
Set the background to an r, g, b or h, s, b value, based on the current colorMode. |
void |
background(float x,
float y,
float z,
float a)
Clear the background with a color that includes an alpha value. |
void |
background(int rgb)
Set the background to a gray or ARGB color. |
void |
background(int rgb,
float alpha)
See notes about alpha in background(x, y, z, a). |
void |
background(PImage image)
Takes an RGB or ARGB image and sets it as the background. |
void |
beginCamera()
|
abstract void |
beginDraw()
Prepares the PGraphics for drawing. |
void |
beginRaw(PGraphics rawGraphics)
|
void |
beginShape()
Start a new shape of type POLYGON |
abstract void |
beginShape(int kind)
Start a new shape. |
void |
bezier(float x1,
float y1,
float x2,
float y2,
float x3,
float y3,
float x4,
float y4)
Draw a cubic bezier curve. |
void |
bezier(float x1,
float y1,
float z1,
float x2,
float y2,
float z2,
float x3,
float y3,
float z3,
float x4,
float y4,
float z4)
|
void |
bezierDetail(int detail)
|
float |
bezierPoint(float a,
float b,
float c,
float d,
float t)
Evalutes quadratic bezier at point t for points a, b, c, d. |
float |
bezierTangent(float a,
float b,
float c,
float d,
float t)
Provide the tangent at the given point on the bezier curve. |
void |
bezierVertex(float x2,
float y2,
float x3,
float y3,
float x4,
float y4)
|
void |
bezierVertex(float x2,
float y2,
float z2,
float x3,
float y3,
float z3,
float x4,
float y4,
float z4)
See notes with the bezier() function. |
float |
blue(int what)
|
void |
box(float size)
|
void |
box(float w,
float h,
float d)
|
void |
breakShape()
This feature is in testing, do not use or rely upon its implementation |
float |
brightness(int what)
|
void |
camera()
|
void |
camera(float eyeX,
float eyeY,
float eyeZ,
float centerX,
float centerY,
float centerZ,
float upX,
float upY,
float upZ)
|
int |
color(float gray)
|
int |
color(float gray,
float alpha)
|
int |
color(float x,
float y,
float z)
|
int |
color(float x,
float y,
float z,
float a)
|
int |
color(int gray)
|
int |
color(int rgb,
float alpha)
|
int |
color(int gray,
int alpha)
|
int |
color(int x,
int y,
int z)
|
int |
color(int x,
int y,
int z,
int a)
|
void |
colorMode(int mode)
|
void |
colorMode(int mode,
float max)
|
void |
colorMode(int mode,
float maxX,
float maxY,
float maxZ)
Set the colorMode and the maximum values for (r, g, b) or (h, s, b). |
void |
colorMode(int mode,
float maxX,
float maxY,
float maxZ,
float maxA)
|
void |
curve(float x1,
float y1,
float x2,
float y2,
float x3,
float y3,
float x4,
float y4)
Draws a segment of Catmull-Rom curve. |
void |
curve(float x1,
float y1,
float z1,
float x2,
float y2,
float z2,
float x3,
float y3,
float z3,
float x4,
float y4,
float z4)
|
void |
curveDetail(int detail)
|
float |
curvePoint(float a,
float b,
float c,
float d,
float t)
Get a location along a catmull-rom curve segment. |
float |
curveTangent(float a,
float b,
float c,
float d,
float t)
|
void |
curveTightness(float tightness)
|
void |
curveVertex(float x,
float y)
See notes with the curve() function. |
void |
curveVertex(float x,
float y,
float z)
See notes with the curve() function. |
void |
defaults()
Set engine's default values. |
void |
directionalLight(float red,
float green,
float blue,
float nx,
float ny,
float nz)
|
boolean |
displayable()
Return true if this renderer should be drawn to the screen. |
void |
dispose()
Handle any takedown for this graphics context. |
void |
ellipse(float a,
float b,
float c,
float d)
|
void |
ellipseMode(int mode)
|
void |
emissive(float gray)
|
void |
emissive(float x,
float y,
float z)
|
void |
emissive(int rgb)
|
void |
endCamera()
|
abstract void |
endDraw()
This will finalize rendering so that it can be shown on-screen. |
void |
endRaw()
|
void |
endShape()
|
abstract void |
endShape(int mode)
|
void |
fill(float gray)
|
void |
fill(float gray,
float alpha)
|
void |
fill(float x,
float y,
float z)
|
void |
fill(float x,
float y,
float z,
float a)
|
void |
fill(int rgb)
Set the fill to either a grayscale value or an ARGB int. |
void |
fill(int rgb,
float alpha)
|
void |
frustum(float left,
float right,
float bottom,
float top,
float znear,
float zfar)
|
float |
green(int what)
|
void |
hint(int which)
Enable a hint option. |
float |
hue(int what)
|
void |
image(PImage image,
float x,
float y)
|
void |
image(PImage image,
float x,
float y,
float c,
float d)
|
void |
image(PImage image,
float a,
float b,
float c,
float d,
int u1,
int v1,
int u2,
int v2)
u, v coordinates are always based on image space location, regardless of the current textureMode(). |
int |
lerpColor(int c1,
int c2,
float amt)
Interpolate between two colors, using the current color mode. |
static int |
lerpColor(int c1,
int c2,
float amt,
int mode)
Interpolate between two colors. |
void |
lightFalloff(float constant,
float linear,
float quadratic)
|
void |
lights()
|
void |
lightSpecular(float x,
float y,
float z)
|
void |
line(float x1,
float y1,
float x2,
float y2)
|
void |
line(float x1,
float y1,
float z1,
float x2,
float y2,
float z2)
|
void |
loadMatrix()
Loads the current matrix into m00, m01 etc (or modelview and projection when using 3D) so that the values can be read. |
void |
mask(int[] alpha)
Use with caution on PGraphics. |
void |
mask(PImage alpha)
Use with caution on PGraphics. |
float |
modelX(float x,
float y,
float z)
Returns the model space x value for an x, y, z coordinate. |
float |
modelY(float x,
float y,
float z)
Returns the model space y value for an x, y, z coordinate. |
float |
modelZ(float x,
float y,
float z)
Returns the model space z value for an x, y, z coordinate. |
void |
noFill()
|
void |
noHint(int which)
Disable a hint. |
void |
normal(float nx,
float ny,
float nz)
|
void |
noStroke()
|
void |
noTint()
|
void |
ortho()
|
void |
ortho(float left,
float right,
float bottom,
float top,
float near,
float far)
|
void |
perspective()
|
void |
perspective(float fovy,
float aspect,
float zNear,
float zFar)
|
void |
point(float x,
float y)
End a path. |
void |
point(float x,
float y,
float z)
|
void |
pointLight(float red,
float green,
float blue,
float x,
float y,
float z)
|
void |
popMatrix()
|
void |
printCamera()
|
void |
printMatrix()
Print the current model (or "transformation") matrix. |
void |
printProjection()
|
void |
pushMatrix()
|
void |
quad(float x1,
float y1,
float x2,
float y2,
float x3,
float y3,
float x4,
float y4)
|
void |
rect(float x1,
float y1,
float x2,
float y2)
|
void |
rectMode(int mode)
|
float |
red(int what)
|
void |
requestDisplay(PApplet pa)
Parent thread has requested that visual action be taken. |
void |
resetMatrix()
Load identity as the transform/model matrix. |
void |
resize(int iwidth,
int iheight)
Called in repsonse to a resize event, handles setting the new width and height internally, as well as re-allocating the pixel buffer for the new size. |
void |
rotate(float angle)
Two dimensional rotation. |
void |
rotate(float angle,
float vx,
float vy,
float vz)
Rotate about a vector in space. |
void |
rotateX(float angle)
|
void |
rotateY(float angle)
|
void |
rotateZ(float angle)
Rotate around the z axis. |
float |
saturation(int what)
|
void |
scale(float s)
|
void |
scale(float sx,
float sy)
|
void |
scale(float x,
float y,
float z)
|
float |
screenX(float x,
float y)
Given an x and y coordinate, returns the x position of where that point would be placed on screen, once affected by translate(), scale(), or any other transformations. |
float |
screenX(float x,
float y,
float z)
Maps a three dimensional point to its placement on-screen. |
float |
screenY(float x,
float y)
Given an x and y coordinate, returns the y position of where that point would be placed on screen, once affected by translate(), scale(), or any other transformations. |
float |
screenY(float x,
float y,
float z)
Maps a three dimensional point to its placement on-screen. |
float |
screenZ(float x,
float y,
float z)
Maps a three dimensional point to its placement on-screen. |
void |
setMainDrawingSurface()
Set this as the main drawing surface. |
void |
shininess(float shine)
|
void |
specular(float gray)
|
void |
specular(float gray,
float alpha)
|
void |
specular(float x,
float y,
float z)
|
void |
specular(float x,
float y,
float z,
float a)
|
void |
specular(int rgb)
|
void |
sphere(float r)
|
void |
sphereDetail(int res)
|
void |
spotLight(float red,
float green,
float blue,
float x,
float y,
float z,
float nx,
float ny,
float nz,
float angle,
float concentration)
&n |